"Keep It Simple,
Stupid". A maxim often invoked when discussing design to fend off
creeping featurism and control development complexity.
Possibly related to the marketroid maxim on sales
presentations, "Keep It Short and Simple".
econd-system effect: n. (sometimes, more euphoniously
`second-system syndrome') When one is designing the successor to
a relatively small, elegant, and successful system, there is a
tendency to become grandiose in one's success and design an
{elephantine} feature-laden monstrosity....
brute force adj.
Describes a primitive programming style
one in which the programmer relies on the computer's processing
power instead of using his or her own intelligence to simplify the
problem, often ignoring problems of scale and applying naive
methods suited to small problems directly to large ones....