1. [techspeak] In UNIX parlance, to create
a child process from within a process. Technically this is a
`fork'; the term `spawn' is a bit more general and is used for
threads (lightweight processes) as well as traditional heavyweight
processes. 2. In gaming, meant to indicate where (`spawn-point')
and when a player comes to life (or `re-spawns') after being
killed. Opposite of frag.