Memory is a prism through which yesterdays's light is passed;
Split into a rainbow of moments each colored more dimly than
the last. How will today's light look tomorrow and -- how
would tomorrows look today? Would the filter of time be as
brutal if that prism were two-way?
-- Infocom, From the Infocom Aventure 'A Mind Forever Voyaging'
grue n.
[from archaic English verb for `shudder' as
with fear] The grue was originated in the game Zork (Dave
Lebling took the name from Jack Vance's "Dying Earth"
fantasies) and used in several other Infocom games as a hint
that you should perhaps look for a lamp, torch or some type of
light source....