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Grunge: /gruhnj/ N. 1. That Which Is Grungy, Or That Which Makes It So.
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:grunge: /gruhnj/ n. 1. That which is grungy, or that which makes
it so. 2. [Cambridge] Code which is inaccessible due to changes in
other parts of the program. The preferred term in North America is
{dead code}.
-- The AI Hackers Dictionary
Related:
grunge /gruhnj/ n. 1. That which is grungy, or that which makes it so.
2. [Cambridge] Code which is inaccessible due to changes in other parts of the program....
dead code: n. Routines that can never be accessed because all calls to them have been removed
or code that cannot be reached because it is guarded by a control structure that provably must always transfer control somewhere else....
dead code n. Routines that can never be accessed because all calls to them have been removed
or code that cannot be reached because it is guarded by a control structure that provably must always transfer control somewhere else....
English: 1. n.,obs. The source code for a program, which may be in any language, as opposed to the linkable or executable binary produced from it by a compiler.
The idea behind the term is that to a real hacker, a program written in his favorite programming language is at least as readable as English....
crock: [from the American scatologism `crock of shit'] n.
1. An awkward feature or programming technique that ought to be made cleaner....
hot spot: n. 1. [primarily used by C/UNIX programmers, but spreading] It is received wisdom that in most programs, less than 10% of the code eats 90% of the execution time
if one were to graph instruction visits versus code addresses, one would typically see a few huge spikes amidst a lot of low-level noise....
bit twiddling: n. 1. (pejorative) An exercise in tuning (see {tune}) in which incredible amounts of time and effort go to produce little noticeable improveme
often with the result that the code becomes incomprehensible....
PDL: /P-D-L/, /pid'l/, /p*d'l/ or /puhd'l/ 1. n. `Program Design Language'.
Any of a large class of formal and profoundly useless pseudo-languages in which {management} forces one to design programs....
demo mode: [Sun] n. 1. The state of being {heads down} in order to finish code in time for a {demo}, usually due yesterday.
2. A mode in which video games sit by themselves running through a portion of the game, also known as `attract mode'....